Arduino Programming and Hardware
Learn the Arduino platform and programming language to create robots, interactive art displays, electronic toys, home automation tools, and much more. This course was created in collaboration with Hackster.
Master the skills needed to bring your projects to life through electronics.
- Learn to program in Arduino (C/C++)
- Build electronics that sense and react to the environment
- Remotely log data to an Internet of Things (IoT) platform
- Use the Internet to control your Arduino from anywhere in the world
A versatile tool for prototyping, playing, and making
Arduino is both a hardware platform and programming language. By learning how to build circuits and code, you can add a new level of interactivity to your projects, prototype potential products, and gain new skills (while hopefully having fun).
The first version of Arduino was released in 2003 and has exploded in popularity among makers, hobbyists, and tinkerers, who build everything from animatronic sculptures to interactive wearables. Professional engineers and entrepreneurs sometimes start with an Arduino to create a prototype before developing a finished product. The iconic blue board has even found its way into classrooms, where educators use it to teach programming, electronics, critical thinking, and problem solving skills.
I designed this course with the absolute beginner in mind: if you do not have any experience with programming or electronics, that’s OK! The first few sections walk you through the basics behind programming in C/C++ as part of the Arduino framework as well as how to build simple circuits that flash lights and spin motors. Following that, we continue our adventure into making noise, sensing the environment, and building a robot. Finally, we dive into the world of IoT, where we learn how to pass messages over the Internet, which allows us to do things like turn on a light with our smartphone!
Each video lecture is designed to give you one building block of knowledge. Almost every lecture is followed by a hands-on exercise where I ask you to expand on that building block or combine several previous blocks. I provide solutions to each exercise to help you learn. Additionally, most of the sections contain a project that challenges you to synthesize many of the concepts found in that section and from previous sections.
Upon completing this course, you will have the skills and knowledge needed to create fun and useful Arduino projects.
Who is the target audience?
- Makers, crafters, and students who are interested in adding electronics and interactivity to their projects
- Entrepreneurs and engineers who are looking to prototype their next hardware product more quickly
- Anyone curious about electronics and programming
- Children over the age of 12
- Be able to use a computer (Windows and Mac covered in the course, Arduino will also work on Linux)
- Be able to solve simple algebra problems (e.g. find x in 2x+4 = 10)
- If you wish to use the online Arduino simulator, no additional hardware is needed
- For hands-on, an Arduino and supporting electronics are required (covered in Lecture 5)
Created by: Shawn Hymel, ~ Hackster.io ~
duration: 7h 27m